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FPS Weapon Game Assets

A collection of FPS weapon models created for a game as part of professional production work.
I was responsible for hard-surface modeling, optimization, and ensuring all assets were animation-ready, with clean topology and proper pivots for in-game use.
All weapon animations were handled by a separate animator.

In-Game Gun Animations

Wireframes

Wireframes

Wireframes

Wireframes

Wireframes

Wireframes